Friday, November 11, 2011

Marmoset Toolbag

MARMOSET TOOLBAG 2

File - Import model (.obj)
To assign material - on viewport drag and drop material (from the materials slot on the Right hand Top side)
OR in scene choose the object - drag and drop
if you want to delete a MATERIAL - select it and with delete button

TIP* from Substance Pinter to Marmoset - you have to invert Y channel in normal map

PUT MAPS IN THE following order:
- Normal
- Gloss - (if you don't have that map you can lower the values)
- Spec - (if you don't have that map you can lower the values)
- Diffuse

TRANSPARECY slot - DOESN'T work - so the alpha must be in the channel of Diffuse (albedo)

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Marmoset Toolbag 1:
(Get the Toolbag here: Marmoset Toolbag - notice that for personal use this thing cost like - one time fee of about $50 USD, but keep in mind that its per 1 machine only. If you change your system configuration, like changing your hard drive - ta-dah.. license is gone, but the good part is - you can write them to give you a new code ;) ).

Controls:
Camera movement, same as in Maya - ALT + Left Click rotates, ALT + Mid click Pans, ALT + Right Click - Zooms.
If you hold CTRL + Left click - rotates the model.
Hold SHIFT + Left Click - rotates Light.

Open Marmoset Toolbag (MT).
Its very confusing in the beginning, so here what you should do:
File - Open mesh - imports the mesh to preview.
* Tip when you export your .OBJ mesh, in Maya click export settings and check the Groups ON, this way when its imported in MT under MAT menu you will see a right hand side menu - Chunks/Materials, so you can assign different materials on those separate chunks.
* You can import a separate mesh after, so all the meshes have to be combined (in your 3d program) into ONE. THOUGH - you can open a separate Reference mesh!
>>>>>
 on VIE tab - Open Ref Mesh... Also you assign different material on it. Possible to hide/unhide it.
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File -if you click Auto Reload Option, everytime you change the texture, or save on the mesh (in external program) it automatically updates it in MT.

MAT MENU:
To be able to assign material to your mesh - Right hand Menu somewhere down there is a button - NEW Mat - click it, give it a name and save in your hard drive - on directory that is convenient, or same as your project. The name of that new material is shown Under Material tab. Click it. On the left hand side Diffuse - your color map, Normal/Height - your normal map, so on.
Then select a chunk, click that material and hit Apply Selected material.
if you work on the material like adding specularity, Use Alpha Testing (for alphas) so on.. make sure click Save Mat - on the right hand menu.
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Getting Your Turn Table Animation Into The Toolbag
http://www.polycount.com/forum/showpost.php?p=1089546&postcount=1121